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Public Presentation VI: Animasi Club: CRAFT

Animation Club presents a forum to engage with film communities about the potential and development of animation, as well as collaboration opportunities within the film ecosystem. Established in 2017, Animation Club is a community for animation enthusiasts, originally centered on handicraft-based and experimental animation that reflects the cultural traditions of the archipelago. Currently, the club focuses on screenings and discussions centered around specific animation themes and techniques in both local and international films.

Every two years, the club organizes the CRAFT International Animation Festival, celebrating traditional handicraft-based animation techniques. This discussion forum will address the challenges animators face during the creative process and explore how AI is influencing the animation industry and the opportunities it presents alongside technological advancements.

Schedule
Jadwal

Venue : LPP Convention Hall

Date : Friday, December 5, 2024

Time: 10:30 – 12:00 (WIB)

 

SPEAKER:

PEMBICARA:

Hizkia Subiyantoro (Hizaro)

Hizkia Subiyantoro (Hizaro)

Hizkia Subiyantoro, known as Hizaro, was born and raised in Yogyakarta. He is a designer and animation practitioner with extensive experience in the creative industry. After studying design in 1997 and graphic arts at ISI Yogyakarta from 2000 to 2007, he founded a game development company and became passionate about the Open Movie philosophy after discovering Free & Open Source Software (FOSS) in 2006. His short animation project, RODA PANTURA, led to his selection as a participant in Animation Du Monde (MIFA) at the Annecy International Animated Film Festival in 2015, the largest animation festival worldwide. In January 2017, he established the Animasi Club in Yogyakarta and initiated the Craft Animation Festival, an international festival focused on handcraft animation, to reconnect with the roots of the art form. Hizaro envisions animation as a medium for realizing dreams and imagination, as well as a tool for expression and social interaction.